Quote:
Originally Posted by Nexii
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Anyways, IMO the server would be more fun if the rules were as simple as:
1) Rooted raid mobs, or a rule to fight targets only where they spawn. The current SB Idol meta is ridiculous and creates an environment where guilds are centered around a few key play makers rather than a full guild effort. Plus it creates unintentional training.
2) No training other guilds.
3) FTE determines kill, as it is now.
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Perma rooting the mobs opens up all kinds of questions about stalling. (see yelinak) I'm not advocating this but if you're going to perma root a mob, make sure it starts summoning players when it's at 100% health rather than 97%.