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Originally Posted by stormlord
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Blaming people because they get bored? Blaming htem because they have to run across the continent to bind a friend? Blaming them because they were unable to find a binder in the past 25 minutes, lacked patience and roamed around and got killed? There's a lot of blame going on and not much sympathy. Why? That bothers me. Maybe you haven't experienced the darker side of p1999, but it's there.
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I know its there, but thats because your apathy lets it get there. Forcing interaction is what keeps EQ from turning into the anonymous bitchfest that WoW instances turned into. When you had to find a group on your server for instances in WoW, reputations mattered and people knew your name. Now, with the dungeon finder, people wipe on the first boss and ragequit. Which experience do you want EQ to follow?
I'm not blaming anyone, I'm telling people to accept responsibility for their own actions. If you mobilize to a raid target first and don't get the kill, how can you possibly blame someone other than yourself (assuming all PVE rules of engagement are adhered to)?
Quote:
Originally Posted by stormlord
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I guess the issue is this: we're humans. Humans have lives and they're known for making mistakes and mindless errors. So the game punishes them when they make these said mistakes. It's like punching a man in the gut because he breathes. See, the problem is they will always make these mistakes. Always. Some of the mistakes will be corrected and not repeated, but the vast majority of them that're relevant in this discussion will remain, time after time, in different forms. I think the advent of modern gaming has come to the conclusion that punishing evil is appropriate, but punishing mistakes isn't. Give players every opportunity to learn, only appearing every so often when your presence is required. Leave the rest to the players.
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No, this game does not punish you for breathing. You are supposed to breath, just like you are supposed to interact with others for binds. You are supposed to breath, just like you are supposed to assist your MT. If you are not doing what you are supposed to, like taking unnecessary risk by soloing as most melees, then you are bucking the system and you better be prepared for that punch. Your analogy doesn't compare.
That's the other problem, modern games DON'T punish evil game practices. If you die in a modern game, how long does it take you to get back to killing? <5min. In EQ, if you die you could very well be spending multiple hours getting back to killing. Guess which game you feel more rewarded in? Guess which game teaches players to the point of intuition about game mechanics? 9 out of 10 players would say EQ.
If you fight appropriate monsters in Everquest in the appropriate setting, you won't be making mistakes and won't need outside intervention. If you aren't doing that, then its your own damn fault and you won't get outside intervention. Stop trying to place blame on anyone other than YOURSELF for YOUR decisions.
Quote:
Originally Posted by stormlord
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This is aside from the issue that basing a travel system on population or any kind of exclusivity is like inviting a serial killer into your home. But anyway, I know full well what hte rules are at project 1999 and do not expect them to chagne simply becuase I disagree. If I disagree I can go elsewhere or even make my own server (given the means and talent were actually there). I don't even feel passionate or angry about this.
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If I knowingly invite a serial killer into my home, I can probably expect to die. If I base a travel system on population, I can expect to have difficulty in travel.
^^That's your comparison? Ok. Going from that...If I am polite to the serial killer and ask nicely, he may not kill me. If I ask other players nicely to assist with travel, they may help me. If they refuse to help me or the serial murder still decides to try to kill me, I am still capable of fending for myself: either hoofing it on foot or defending myself against a murderer. Either way, my fate in both instances is ENTIRELY in my control, from the time I let the murder into my house until either I or he is dead. Stop trying to blame "the system" for your mistakes in judgment or ability.
Quote:
Originally Posted by stormlord
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I do not want to come here and throw insult after injury on EQ. I love this game. I loved 1999-01. Having to bind, not having maps for the zone, being thrown down and having my face shoved in the mud, I've enjoyed these things. Sometimes I like it rough. Over the years I've shared in my enjoyment of these things with others. I'm not making this up. It's the honest truth what I say here. And I'd be very sad if there was no game left on earth where you were treated like a noob punk on monday morning.
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This is how this game treats you, and you know what, you will become a better player because of it. You appreciate the miracles in group survival, you understand aggro range, etc. You want to feel rewarded for something, work for it. You don't feel rewarded for being handed something on a silver platter.