Most guilds aren't cheating or playing loose with the rules, so it's sort of a weak/salty argument.
I'd argue for raid changes based more on:
1) Ease of GM enforcement
2) What the player base decides is 'fun/fair'
#2 is always the tough one. Getting all (or nearly all) guilds to agree on some kind of simplified rule set that is. Historically there was always one guild against these sorts of positive changes. Which IMO the staff should have ignored, you can't please everyone.
Anyways, IMO the server would be more fun if the rules were as simple as:
1) Rooted raid mobs, or a rule to fight targets only where they spawn. The current SB Idol meta is ridiculous and creates an environment where guilds are centered around a few key play makers rather than a full guild effort. Plus it creates unintentional training.
2) No training other guilds.
3) FTE determines kill, as it is now.
That's all. Get rid of the 2 tracker rule and everything else. I highly doubt any live server had enforced rules about camping near raid targets.
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