Quote:
Originally Posted by Buellen
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Think you all over thinking this.
Would be pain to set up "areas" having different xp rates.
1) How do you calculate the entire zone xp vs one area ?
2) How do you check to see if mob is the correct area to give the correct zem ?
3) It just easier to set a whole chunk to one zem
I rem how sony tended to just do what was the easiest fix for a problem. This makes sense whatever required the least amount of man hours is what they tended to do (from my personal view).
Anyhow my 2 cents.
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I'm not
at all convinced that there are area ZEMs, but if they did exist their implementation would not be difficult (nor would it require much extra work from Verant devs, since we all know they weren't fans of extra work):
- Devs draw an area on the map
- Any mobs that spawn within that line get bonus (or reduced) XP