Think you all over thinking this.
Would be pain to set up "areas within a chunk " to having different xp rates.
1) How do you calculate the entire zone xp vs one area ?
2) How do you check to see if mob is the correct area to give the correct zem ?
3) It just easier to set a whole chunk to one zem
I rem how sony tended to just do what was the easiest fix for a problem. This makes sense whatever required the least amount of man hours is what they tended to do (from my personal view).
Anyhow my 2 cents.
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Nilbog:
" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
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