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Old 03-20-2019, 02:12 PM
Clazxiss Clazxiss is offline
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Join Date: Jun 2017
Location: The Ruins of Old Paineel
Posts: 87
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This is very true.

ZEMs are almost completely unique in this project. For virtually every other decision ever made for P99, classic mechanics trumps classic experience. No one remembers OT hammers, midnight mallets, epic MQs, etc. being anything at all like they are here on P99, but despite being deeply unclassic as far as everyone's memory/experience, the devs keep them working that way because P99 is all about re-creating EQ's mechanics, just like they were on live ...

... EXCEPT for ZEMs. It's so odd how anomalous that one decision is.
And this is why I posed my question. From a large population stand point, it would make sense to make un-popular zones offer an incentive to level in them, such as the Gorge of King Xorb. Or, the bloodgills in lake omen. Not only does it draw people away from zones that are over-camped, it helps maintain support in other zones that people have to travel to. Best example of that would Dagnor's Cauldron as people run to Unrest.
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!

Baritune - level 60 Bard
Weegee - level 40 Wizard

Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules!