Quote:
Originally Posted by DMN
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Nope. It depends on a bunch of factors if its worth it to charm or not, not simple "don't charm in group" dogmatism. Your "group" might only be 2-3 people. You could be sitting there waiting for spawns because the area has been broken already or you could be just breaking the area where caster/healer mana is vital to the groups efficacy.. You could be sitting there in a group of fully twinked characters dump trucking everything or non twinks plodding along. Party class composition, mob types, and many other f things play into it..
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DMN and Wallicker are correct. Charm can be a nice addition in your arsenal during grouping, but it is situational. It adds to group DPS in bursts.
If you're charming a secondary mob when the target mob is at 10%, you're doing it wrong. If you're charming a secondary mob when the target mob is at 100% and it takes 30 seconds to kill it, you're doing it right. And oh, btw....if you have to wait 5 seconds at the end of charm for it to break? That's off of the 9 seconds that the charmed mob gained you by adding it's DPS. You're now 4 seconds to the good! (That's the actual math
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And when you get a hit a few times after charm breaks? No problem! You're a bard, and with your super regen, you'll be back at full HP by the time the next mob is in camp. And so will most of your group.