I think the OP was looking for a 'challenging' class, not an inconvenient one.
To me this is playing a class that isnt simple and easy to play to their fullest ability. Lets be real, none of the classes are rocket science ... it is a game afterall. I find that the classes that are often not played to their fullest potential are the more dynamic ones that have many different tools at their disposal.
Among melees this would include rangers and bards. These are both classes where a good player can really excel compared with the poor or lazy player.
Rangers are terribly misunderstood and usually not played properly. A good ranger should be chain single pulling (outdoors) with thier bows, patch healing, ghetto mezzing adds (snare, root), tossing their little buffs in should there not be a better buff available in the group, tracking for named and snagging them, ripping rogue mobs off the healers, and generally adding much resiliency to a group.
Jack of all trades master of none never looks good on paper, but the ideal stuff on paper never works in game anyhow. This is why hybrids are so often underrated. In real play you often need that pally rez or that ranger offtank/ghetto mez or those emergency non-healer heals that keep your cleric/tank/chanter alive for that critical second.
My recommendation would be play a dynamic class and strive to utilize it to the maximum potential. To me this is the best sort of challenge and I think what you are going for.
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