I'll take 55+ roll only if sub 55s get to roll first and attempt to pull/kill captain first.
If the 'lowbies' fail the 'elites' get to recover the attempt and kill it without sub 55 assistance and then roll for loot rights.
That's unnecessarily complicated though, as are all these suggestions, so really the expedient thing to do is keep scout as is. It seems to ensure sufficient pull and kill force and I'm hesitant to make incremental changes that could jeopardise this.
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