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Old 03-15-2019, 08:43 AM
Baylan295 Baylan295 is offline
Fire Giant


Join Date: Nov 2017
Posts: 505
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Quote:
Originally Posted by commongood [You must be logged in to view images. Log in or Register.]
Sorry to split hairs, but if higher AC means getting hit fewer times or for lower amounts then that will also mitigate your HP loss and might also let you stabilize on low HP, if you take my meaning. It's just hard to know exactly how it works with AC. HP on the other hand is extremely intuitive to understand.

I'm totally in the dark as to how exactly AC benefits a purecaster and at what increments so I don't know if AC is at all worth focusing on. But I guess that's also what the OP is asking.

If I have an extra 500hp. And a mob hits for 100. That's an extra 5 times I can get hit. If I have an extra 100AC and a mob hits for 100... well fuck I don't know at all what that means for my expected damage taken [You must be logged in to view images. Log in or Register.]
Oh, I don’t disagree at all. I think that fundamentally, casters get hit for max value a lot unless you are at the upper stretches of gear (Zarza, for example, likely has a different experience). It’s also extremely hard to test because it requires a clothie getting beat on for a while.

My guess (and that’s all it is) is that max HP helps more. It also helps prevent low HP agro, which is a huge issue in raid or group environments (but is irrelevant for solo play). While AC mitigation is useful in the long run, enchanters are usually at risk in edge scenarios, and HP helps more in those scenarios IMO.

I’m really open to other arguments, but fundamentally there aren’t many gear paths that result in high AC for enchanters.