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Old 05-11-2011, 05:47 AM
Harm Harm is offline
Aviak


Join Date: Sep 2010
Posts: 51
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Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]
we did all sorts of shit. had heaps of camped mages. trained mobs out of way while whole raid runs past etc.

i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world.
A lot of it was good with the following exception: Every time they raised the level cap they obsoleted all previous raid dungeons. Up through Luclin you progressed Hit Max Level > Kunark > Velious > Luclin. After PoP it went Hit Max Level > PoP. And it wasn't nearly as fun for anyone but the top raid guild on the server, where it was only equal, not better. And every time they raised the level cap after PoP it was the same, the previous expansion was obsoleted immediately.

The real kicker is that Velious had the best and most varied raid content of them all, and people would completely skip it once PoP was out. It was a crying shame. If I was designing a MMO, there would never be a level increase unless I had a mechanism in place to keep the old raid dungeons relevant and highly trafficked.

WoW has fallen into the same trap and they don't even attempt to care about it, which is a shame because they have to develop enough raid content to satisfy everyone every expansion. In fact WoW is so bad at this their content only lasts a couple patches, not even an entire expansion. This could all be avoided by requiring people to gear up through all previous expansions and this is what EQ1 did through Luclin, for the most part at least.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport
Alumni of Five Rings guild, retired
Luclin Server