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Old 03-14-2019, 10:40 AM
DiogenesThaDogg DiogenesThaDogg is offline
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Join Date: May 2016
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Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
I feel like people should temper their expectations with some realism as to some of the problems that will happen upon a green99 release...not saying it won't be fun but thinking it will be all sunshine and rainbow unicorn fart's is overly optimistic at best


1) The Initial Rush

With any MMO or fresh start server release there is always an initial rush of people leveling in a competitive nature to "get ahead" of the curve of progress. On brand new MMO's its typically not much of a problem, the basement dwellers with no significant other or pesky job to maintain will break away from the crowd after the first 8-10hours rather easily (while others go to sleep, work, wife faction) they continue and the gap continues each day subsequently.


Now crank that dial from nolife playing a new game hes still learning to p99 neckbeard levels of ridiculous on a game that has been for the most part completely mathed out to near speed-running levels by some. You will see guilds / individuals sharing accounts on bards constantly swarming 24/7 leveling toon's and abusing zones to get ahead (They may have to sleep but their character never has too when its shared).


I'm not saying this competition rush is bad and can't be fun, but it should go without saying that a competitive nature over limited resources will at times bring out the worst in some people


2) Pre-Nerf Poopsock

A lot of the initial rush for some will be to lock down Manastone and Guise camp's / Locket & CoS after Kunark release / and Holgresh Elder Beads after Velious release. This will probably be even more coordinated in terms of guilds or players handing off the camp to their friends working in shifts to essentially keep it perma-camped for days if not weeks.


Again not saying it will be impossible for your average player to get in on them...but expect quite a lot of greed and less than socially savvy players to be doing the same trying their best to keep it for themselves as long as possible.


3) Raid Rush is already coordinated (probably)

For those that are fantasizing about a fair and clean slate in terms of raiding...


Don't be surprised when you see well organized, hardcore players from day 1 all working together. Its not going to be a "oh get to max level (50) and then start making guilds and see who does best" experience like other MMO's. It would be naive to not think that some of the more hardcore players / guilds already have a plan in place for a green99 release


While it may not be a perfect transition guild for guild, expect to see a lot of the same players on green99. This pre-planning structure and coordination will give them better chances and getting ahead and expect to see some very fast kill's on green99...that rush for raid pixels might be over before most players even killing goblins in highkeep


Not saying they wont earn it...but for those that play after work, or on the weekends don't be surprised when your just getting into Oasis or Highpass and you suddently see a "Lady Vox has been defeated by Detoxxxx!" Sever announcement


4) Guide / GM scarcity + added stress


Think it goes without saying p99 is running on very minimal guide / GM staff currently. While this can certainly improve over time I can only imagine the added stress, petition surge, and amount of butthurt they will have to deal with when it comes to a new fresh pixel race (green99). Guide's / GM's are people too, everyone makes mistakes and everyone has different motivations and tolerances for different activities. So lets not forget that when Green99 releases for those that do decide to play on it, lets try to be decent to each other. If not for our own sake, then for the guides and GM's sake that have to answer petitions and make rulings all day.



5) Split Servers can = Split Community

Whenever you open up a new server you will inevitably take away from other servers. While I don't think the desparity between people rerolling and new players to Green99 would make the situation remotely comprable to Blue99 vs. Red99 population. Blue99 would most defiantly take a sizeable population drop...Now it could be a healthy population drop... or it could possibly spiral to a unhealthy population that's far too low as people rush to green for the "new hotness" gold-rush


Green99 will most likely suffer an overcrowding problem (possibly worse than blue99) While Blue99 will either sink to a dangerously low pop. or to a more healthy population than it currently is, tough to predict.
This is a fair, lucid warning/criticism that I entirely agree with. That being said,

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Last edited by DiogenesThaDogg; 03-14-2019 at 10:52 AM..