Quote:
Originally Posted by baalzy
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Bards-
Pros: Intricate class with potential to do many things. Capable of leveling quickly solo (while pissing people off). Fastest movespeed in the game and has track. Buffs melees and can help with mana regen.
Cons: 40% xp penalty, not as desirable in raids, melee damage is extremely lacking. May lead to repetitive stress syndrome
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Bards are actually extremely valuable in raids. They can pump the shit out of resists and almost trivialize some encounters.
Quote:
Originally Posted by baalzy
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The world changes at higher levels. HP on tanks will be significantly higher then yours as well as their AC. At the same time, mobs are hitting a lot harder. A ranger will be able to 'hold agro' but they'll take more damage and won't live long enough to receive Cheal (and wouldn't have enough hitpoints to make CHeal worthwhile most of the time). If mobs actually ran the way they did in classic (at higher %'s, so they'd run away at full speed and be a real danger of causing massive trains) then rangers would be desired to handle snares.
It's just that they don't bring enough to the table to take on the xp penalty in a party unless there truly is no other option.
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This really is over-exaggerated on this server. Rangers can tank most groupable camps just fine. I have had a ranger tank the West Wing of HS for hours with no issues and never ran into mana problems. This was an assumption that people came up with from classic, and there are just so few rangers on this server at higher levels that people havn't realized how "ungimp" they are in reality.