Warriors do generate a lot of swings, IIRC more than any class but monk, so given equivalent equipment, and the warrior's weapons are geared towards melee hate whereas their groupmates are geared towards dps, the warrior should pull ahead on white damage.
Most melee classes have abilities to drop unwanted aggro for when you have a few bad rounds, and if you have a shaman as a slower he can take a beating for a small period if needed.
With a rooting class in the group, the warrior can tippytoe tank until he establishes aggro proper.
When severely outgeared so he struggles to establish aggro over his melee companions, and they refuse to use their abilities that let the drop aggro... chances are they are geared sufficiently to tank just as well as you.
The real weakness of the warrior relative to knights isn't it's inability to hold aggro, it is sufficiently good to keep aggro on a single target in a skilled group. It's the fact that warrior has almost zero ability to CC adds via offtank while also fulfilling the roll of MA/MT.
This weakness is somewhat mitigated by the fact that CC and dps class players will screech like gibbons if the MT dares to change his target from the dps mob for even a second, creating a strong peer pressure for the knight to not use the majority of his snap aggro abilities on adds.
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