Quote:
Originally Posted by Magerin
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The general guideline that makes DS a camp is the fact that it's in a room with 7 other spawns, doesn't have a 100% drop rate on her loot, no turn in is required. From all major indicators of this mob/camp nothing about it even hints that it's even intended to be a raid mob. Its got a fixed spawn duration, no yellow text, not in a raid zone, can be solo'd, duo'd, grouped. . . Only reason the push for FTE rules is to fast track peoples way to an 100HP item without having to camp it.
I very much disagree with this bully tactic to change this rule set to suit people with better connections who use autofire. I speak as someone who doesnt have the type of connection that would allow me to ever win they type of camp, nor do i resort to that type of game play to win. If they move DS to a raid zone, give her yellow text and add a window, sure, lets fte rule it, but you cant be past zone line when she spawns or your DQ'd. Since that isnt happening, a camp she shall remain.
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Lol if a couple posts that raise a discussion considered bullying...
Back to DS, the 7 mobs in room, no turn in or the drop rate have nothing to do w defining her as a camp. Sure that makes life easier on those doing the quest who have to kill her likely multiple times to get the quest drop but how is that different than other quests on p99 that you try and try again at. See Scout and Ring roll, two other long duration spawn npcs that people basically only get 1 shot at per day. Theres nothing to clear for those but no one can “camp” Scout or Gloridain.
Stop confusing FTE and yellow text w meaning its a raid mob of some sorts. Stormfeather had yellow text at one point, a lvl 30 ish mob. You can have FTE rules be present with a plethora of situations not involving raid mobs and guess what not all these situations shouldnt be turned into “camps” either just bc theres no raid requirement attached.