Quote:
Originally Posted by Lune
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An equally plausible reason is to guide individuals who are figuring out how to do the quest for the first time, and to restate quest requirements in an era of 56k and slow computers-- when it wasn't quite as easy to have a guide open on another monitor showing you everything you need to do. When trying to "solve" a quest it notifies you that you've turned in a correct item... but not all the correct items.
"Oh I've turned in one of my glowing stones to Foloal Stormforest and she says she needs both, that must mean I also need to hand her my VS stone too"
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My angle was that the game already uses a feature where NPCs send a direct tell to you that others do not see. If the case was as simple as you say, then why not have quest npcs also do this like a merchant does when he tells you how much an item costs. So to me the fact that text is in say means something as that had to be decided by the Devs for a reason. Why make that bit public for anyone standing around and why do not all quests have text for individual turn ins. So you could surmize as I have that theres a method to the madness and the Devs understood that there needed to be a way to signal to people around a quest npc that a turn in was completed to people beyond just the player turning it in.
The answer is no one knows but at least I am pointing out the discrepencies present.