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Old 03-07-2019, 05:54 AM
Foxplay Foxplay is offline
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Join Date: Aug 2015
Location: MI
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Why did original devs make monks so broken in Velious?

Can almost tank like a knight, dps like a rogue, access to master race, hmm... Let's give em triple attack too
They over estimated the monk "downside" and the monks positives far outweighed it.

Monk's have a carrying capacity, and suffer a AC penalty when over so much weight (i think 21wt at 60 I'm too lazy to look it up on the wiki atm to be 100% sure, just going off memory

Due to this when looking at gearing and weapons monks where heavily limited in selection in Vanilla - Kunark (less so in Kunark when factoring in some VP items)

Then Velious turned that all around... LOTS of raid loot that is ALL / ALL , or includes monk that is 0.0wt or 0.1 weight or some ridiculous crap...So you had a class that was suppose to be heavily restricted in the gear and items they could carry / equip that all of a sudden could use a lot of the same gear items that warriors would be using

Then factor on top of this Mend - an ability that straight up is better and better the more hp you have.... well well look at this velious gear.... tons of armor with 75+hp some of it with 100hp per slot you say?

So yea basically the gear inflation and sillyness that was ALL / ALL slots or tons of raid items that did not restrict monks away from using them favored monks than other classes... the more AC and HP a monk has the more effective health his/her mend is healing for... all while doing really high dps and tanking like a champ =p
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