I don't think The Vision (tm) was garbage. It was a set of general guidelines, a kind of philosophy that Smedley (and McQuaid to an extent I suppose) had established for the game.
It is also what made EQ great and different from everything else, and it is also why we're here playing it 20 years later - interdependence of classes, travel should be long or tedious or dangerous, death should have a harsh penalty associated with it, etc etc etc.
If Pantheon is made with a similar vision, it might very well be the game we've been all hoping for.
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