Quote:
Originally Posted by M.Bison
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What druid would use dots to kill a single seafury, when he can quad 4 from 100% to 0% in 90sec? Followed by 5-6min of medding lol. If you were up against druids that dot/rotted SF's u were up against some bad druids imo. Maybe im more of an instant gratification type of person, but sitting there while dots eat away on a mob, while mana efficient, is terribly boring to me. I always quadded SF's when i was there, and i averaged about 1k/hr
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You would not believe the types of Druids and Bards who make their way to SFs these days. But the root of the problem is that even on off hours there are 2-3 Mages/Necros on the isle which results in no more than 2 SFs alive at any given moment. So you're idea of quadding is more or less an unrealized ideal situation.
So what tends to happen is a Druid will tag one then run it around for 2-3 minutes looking for another couple to quad. Upon realizing that isn't happening he resorts to rooting it and doting it to death for 10+ minutes (I have watched one nameless Druid take 12 minutes). Now he has locked the spawn for 12-15 minutes preventing 2 respawns for his one kill.
Bards are worse now that the isle is permapacked. They will tag one then run looking for more. When they realize they can't even find a second one to charm kill the other with they resort to dot kiting their single SF. Resulting in them preventing 2 SF respawns as well. The regulars on the isle have the spawn points so well timed majority of day that a SF will go untagged maybe 10-15 seconds max, and alive for 60 seconds after that. Due to this climate there is a lot of contempt for slow killing classes that give the perception of locking up spawn points.