Quote:
Originally Posted by Ennewi
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That I don't know for certain as I never parse, but my overall impression is that regen has been more of a contributing factor in groups and out soloing.
Outside of weapons with more substantial procs, like yours and mine, the melee damage of paladins typically seems to go unnoticed by all in group except enchanters who will ask if you want boon for those fancy proc explosions to go off. Still, the general perception of knights is that they're somewhere between bards and rangers in terms of melee damage output--the former doesn't even bother with worn haste and the latter strives to get their hands on all the haste they can, sky cloak being the epitome of that struggle. Being in that gray area presents a quandary for knights on a budget. Once the two-hand damage bonus has been implemented though...
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Thanks Ennewi
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I’m saving up for the fungi. The liquidity and twink-fun-factor makes it hard not to try. The DPS thing for solo or groups doesn’t make sense as you put.
Finally fixed up my Magelo. Thanks for the push, Loramin.
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https://wiki.project1999.com/Magelo_Blue:Vojun_Zissou