High elf - Paladin
I rolled this as my first Char on project 1999, because
*- they are an uncommon site outside of Gfay.
* one of 2 hybrid choices with Bass INT or WIS higher then 100.
(with no adds)
*like the looks.
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First 15 levels were hell.
i did about 8 damage, had 65 str 70 sta. had to fight blues and even died on them sometimes. was a poor tank in most situations. i trained 2hs cuz 1hs damage was laughable, and bowed in grps and healed. died 3 times on light
blue mobs.
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After Ward undead. Lvl 15
Better at tanking, but still prolly the 1hs damage of a low STR ranger.
I began to solo much better tho, i could take Red mobs but it would drain most of my life and mana, it became a little bit more rewarding.
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After Root: Lvl 22
Root changed my game play for good, i was able to Root mobs and bow them to 60% before root would break, then i would be able to have advantage in melee, whille expensive it lowered down time, increased damaged without taking any, and was realtively safer then open field melees
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By Level 30:
The paladin has begun to feel like a class, Root, Healing, Lay of Hands, Stun, and Bind, whille simple can produce phenomenal results.
I can solo when buffed in kitchicor at night mobs 10 levels higher then me with ghoulbane, and clarity.
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30-and beyond
Whille i belive at this point a pally can comfortably solo undead alone.
He still benefits greatly from grouping, a good side tank, or side healer.
Other then Rez and one DD spell, nothing is really added to their line of spells
after this point.
Tanking wise i belive the pally is better then a Shadowknight.
DPS wise i belive the pally is inargueably WORST. but that said
i still find Pallys to be funner / safer to travel / equally challenging to play
and i personally belive them to be the more diverse out of the two
Shadowknight / Paladin.
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