Problems with preroll are:
1) Guy A wins roll, he waits for 00 to 200 minutes for the pop. During that period of time from 0 to X amount of people logs in, ask for the rules and they may like, dislike, agree or disagree.
Yes, thats like now, but in a preroll, that "winner" will be possibly alone, arguing with whoever logs later and wants to fight that "preRoll" agreement, so he will be possibly in minority in the situation of a dispute happened
2) People can abuse the system, by simply rolling at the pre established time and, if losing, coming later with another toon/toons and try to find the situation 1) listed above.
3) The most simplified you offer a quest, the more populated it will become. Doing a preroll will cause that the amount of people rolling goes from X to X2 at very least. And that not only affect this current event, but also the next bottle neck.
The prime example is Scout Charisa. At her current state, Charisa is just an alt-toon park place, where hundreds of people park their toons, to log in for 1 minute every 10 hours, hit /random and camp out.
Thats not the way for quests to be, imho. You want it, you work it.
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So current system might not be perfect, as I dont even personally like it, but it gives the people in there the security of that there is a "present majority" who actually agrees with the agreement which they talk about.
The only missing thing, at the current state, is that some GM gives a yes vote or a support to how its being done. Players are agreeing, players are "mostly" being respecfull, the only missing part is the support of those who rule this, so that we dont convert that place with 30 guys daily into the hunger games cuz of the lack of support in the agreements, we, players, do.
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TLDR: Keep rolling on pop, 5 seconds. GMs halp. GG.
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