http://thedruidsgrove.org/archive/eq/t-12536.html
Tejaye
11-05-2005, 11:22 PM
My first Werewolf encounter was as a lvl 14 Mage in
December 1999 at the Derv camp in West Commons, a Werewolf attacked me a 2 other newbies. Our lvl 16 Warrior helped us kill it. Man what a fight. I recall when they would "re-pop" a zone and announce it, when you were hunting in that zone i think the mobs spawn cycles would start over. From what i recall in March 2000 this happened in South Karana at the spires, after the re-pop announcement we got attacked by a werewolf. I had no idea at the time that werewolves lived in SK. My last encouncter with a Werewolf was when i just turned lvl 24 and I travelled around Norrath killing everything i could that night.
I recall running into TWO yellow conned Werewolves in close proximity in West Karana. I had never heard of TWO of them travelling together. I singled kited both of them and I thought I was such a tough guy
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http://everquest.allakhazam.com/db/z...2&p=2#comments
Hunting Spots
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#Aug 23 2000 at 10:57 AMRating: Excellent
Quimby
10 posts
Level 5 - 8:
Lions, Wolves & Bears. Young Lions, Brown Bears and the like are all great experience at these levels. If soloing stay just out of the guards "help" radius. If in trouble simply run toward the guards. If you are coming from Qeynos Hills, don't stray too far out yet as roaming brigand or grizzly sometimes surprise you if too far out.
Another danger is a Werewolf that spawns near the Qeynos Hills zone. Werewolves are too high level for you to even think about engaging at this level.
Travel tip for passing through
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#Sep 13 2000 at 3:13 PMRating: Decent
Sage
Scholar
18 posts
The safest way through the zone is to stay near the water. Stay near the QH zone border when coming to or from Qeynos Hills. In other words, keep to the south or west zone edges.
If you're under level 10, you take a big risk on the path traveling between the Qeynos area and North Karana. It's best to go this way until you reach your 20's. Even then, an occasional hill giant may make you wish you went the other way (I've never
seen a HG by the water).
The one thing to watch out for is the werewolf at night near the QH zone border. If you're too low to take him out, your best bet is to zone. If you run the other way, head for the first guard tower, but he's going to be hitting on you instead of the
guards. They'll still take a while to kill him.
The only creatures you typically see along the water are farmers, who seem to like to stare at the river.
https://web.archive.org/web/20011101...tby=2#Comments
Submited by: Anonymous On:
7/28/2001 2:44:01 AM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
first note, you CAN outrun him with sow, and he's not THAT tough. i soloed him when i dinged 25(hadta get revenge
cuz he killed me while i was medding on the big rock near zone to QH...i was AFK making chicken =( ) but anyways, i was passin through WK and it was 11pm, so i decided to camp it.
i saw it spawn at zone to QH and instantly rooted it, malise, 2 dots, run far away and med, then when root broke i stood up rooted and reapplied dots as needed. took about 5 minutes total to take him down...btw conned blue to me at 25
Cartox
Shaman of the 30th ding
The Rathe
Submited by: Anonymous On:
7/26/2001 10:19:00 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
I am a certified werewolf hunter, or at least I was while I still played.
The werewolf spawns in WK, at the zone to QH. He shows up there at first at 8pm game time and then after he is killed shows up 2 hours later. Meaning if he spawns at 8pm and you kill him at 10pm, he will respawn the next night at 12am. When his new spawn is at or around 5am, he will NOT spawn the next night (guess he takes the day off). The following night he will start again at 8pm. He is constantly lvl 27 (conned white to my monk)and he does not change at all, no matter what anyone else says. He is a tough bastard and hits fast, but if you can make him run and he hits the zone wall, he will sit there and do nothing.
Also there is a wandering werewolf that sometimes runs around the ogre encampment. He mostly dies to them, but if they are not there, he runs free and terrorises the populace.
To my knowledge, he has no set spawn time or pattern of movement. You NEED a tracker to find him, or you must be extremely lucky (he seems to find low lvl chars faster tho).
The one in WC spawns when you kill the skeletons around the water, and I have gotten that to work a lot of the time, and that werewolf is a lot lower in lvl too. I soloed him at lvl 22.
He spawns at the zone to Kithicor woods and runs around to romp and play with the dervs I have seen there. As far as loot is concerned, you get some plat from either one and rarely do you get the lupine armband, werewolf cloak, or werewolf claws. Read about those items if you want to know what they do. I do not have any info on the ones in MM since everytime I went there, they undead beat me to death rather quickly. I hope this post helps fellow werewolf hunters.
Submited by: Ori On:
7/25/2001 10:20:38 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
People need to learn the art of running and jumping as you run... it makes you move a little quicker when you jump. Just a tip.
I'm a 27 war now, when I hit 30 I am getting some revenge hehe. Of course I'll bring my lovely wife along for the fun
[You must be logged in to view images. Log in or Register.] Luckily the first time I saw one of these at the QH zone, I had a 55 pala with me, which wasted him effortlessly in a few hits
since he was doing doubles of 130 or so on him:P