Quote:
Originally Posted by Senescant
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Ok, to appease everyone. I'm proposing we try something new for a week. Monday through Friday (US Eastern Time, based on assumed window start of 21h after turn in) will be clicks while Saturday and Sunday can be pre-rolls (casuals are usually busy neckbearding shit like jobs mon-fri). Or maybe switch it, but many people have let me know they're still in favor of clicking and most people that are in favor of rolling would rather preroll.
This allows the neckbeardiest of the neckbeards to 'compete' and allows the most casuals of casuals to pop in and roll.
Thoughts?
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With all due respect for your efforts to try and make all the people happy all the time (both with this and with getting the agreement established in the first place), I think that is a terrible idea.
It's like I keep saying: it's hard enough getting everyone to agree to the system we already have. Let's not keep trying to make it fancy, let's stick with what has worked so far (both here and with Scout): a simple roll within seconds of a spawn.
Plus we certainly don't need to carve out exceptions in the agreement for the kind of people who won't respect agreements in the first place. Those people are losing more and more power with every roll, because each successful roll brings us closer to an established player agreement in the eyes of the staff (if that hasn't happened already). The next time someone thinks they can cut in line in front of 20 people and just turn-in (which hasn't even happened yet and may never even happen), that person will likely get banned, and then we'll never have to cater to those idiots ever again.
Everyone with a brain wants a fair system. Clicks are unfair. Rolls suck, everyone agrees, but they are the clear least worst/most fair option (until the staff implements an unclassic solution for this at least, and don't hold your breath waiting for that). We have that least worst option established right now. It got established because it was simple: it's the closest thing to having no rules and being a clickfest, without actually being a clickfest.
Let's not ruin a good thing by trying to complicate it, just to appease a couple anti-social losers who would prefer an unfair system they can exploit (eg. with autofire) to a fair system that gives everyone an equal chance.
Quote:
Originally Posted by Para99
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Intentional not classic variance is unfortunate. People knowing more about it applies to every aspect of such an old game. Plus the quest has plenty of classic bottlenecks. It's not like this is a Scout-like quest that can be done start to finish in 30 mins.
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In another thread Nilbog said he wasn't aware the variance was unclassic, and that he'd fix it if it was. Several people then chimed in with evidence, so there is hope for a fix.