View Single Post
  #25  
Old 02-17-2019, 03:05 AM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
If the true respawn is set to 24 hrs, I previously uncovered evidence that Scott Charisa is indeed on basically an 11hr30min timer with +/- 30 mins.
https://www.project1999.com/forums/s...d.php?t=281965

If that is to be believed, I also found evidence that every mob in EQ with a spawn time over 2hrs had a variance. Post here:
https://www.project1999.com/forums/s...7&postcount=26

They mention the variance modifier is percentage based, so if evidence on the variance is lacking, safer to assume doubling the scout variance (so +/- 1hr would be my suggestion).

There are definitely exceptions to this such as skipping spawn cycles to extend variance, but without that evidence I say the +/- 1hr is good, or at least a happy compromise.
This thread as unorganized as it is has most of what we could find on classic variance.
https://www.project1999.com/forums/s...57#post2639857

Seem's what variance that has been put in the game since that post has adhered fairly closely the the facts laid out therein.

conjecture: One thing that struck me looking back was the absence of evidence for variation being both +/- . With the time of deaths we do have it seems a mob popping with a negative variance was more unicorn than the rule.