Quote:
Originally Posted by Foxplay
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#Rootthedragons
Bet you there would be a whole lot less raiders if they had to work for their pixels and not answer a batphone, log on for 10min and bank dkp
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Quote:
Originally Posted by Siberious
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Put every raid mob in window 1 hour after it dies, can leave # of days as is for when a guaranteed spawn would be, this removes 16h window socking nonsense that plagues the server. Unlink Vulak to facilitate this or don't, not a big deal. Exceptions could be made for Naggy/Ragefire & VS/VSR. Let people sock spawns, who cares anyways mobs are always in window, can only do it so long and let's people idk kill in zones without being penalized. Only have to deal with train petitions this way, as any means of getting FTE otherwise is fine and other mobs can spawn at any moment.
There you go problem solved, you're welcome. Have fun socking mobs 24 hours a day if you want to be insane, this otherwise reduces GM work and opens up targets to a broader audience and adds more without instancing anything or removing respawn windows entirely. Maybe people will just kill a few mobs here and there for fun instead of socking everything. (yeah I know, what a naive statement, of course socking mobs 24/7 is what real classic EQ players do! I must be a peasant).
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Quote:
Originally Posted by Rygar
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What if each guild can declare a window for the week? Window limited to 6hrs. If a mob is engaged is in your window you can kill it. You can break your window up however you choose (so have multiple smaller windows)
Maybe there is a standing 3hr FFA window.
This would limit socking hopefully, encourage some strategy around declaring a time, and still have a competitive window for everyone.
Guild leaders post window to private forum, GM reveals windows via public sticky post update.
Kind of dumb, but maybe a solution that can please everyone.
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These are all great ideas!
Quote:
Originally Posted by snyder43
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Competition in p99 raiding is one guild's pull team of 3-6 members vs another guild's pull team of 3-6 members trying to get FTE on a mob while the other 60-140 people in the competing guilds stare at the wall.
This is exciting if you're part of the pull team, but otherwise it's just sad.
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I feel you but even if your guild gets the FTE and engages the target wipes are still possible and happen a lot. This opens up the opportunity for the next guild to try. There are a lot of other important factors involved like the cleric ch chain, having enough dps, tank/ramp tank not holding agro etc like could result in the guild not getting their target. Everyone has to play there part not just the pull team although I agree they are very important. This also leads back to my original comment about zerg guilds.