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I cant find proof that spells shouldnt move when you are refreshing buffs currently on you.
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I can search through mcoy's logs easy enough to find proof of this.
However, with that being said, the spell stacking code seems like a HUGE headache. So many weird exceptions, I don't envy the dev's doing work on it. They also sometimes need to account for timeline changes... I can see why it's hard to get right.
I seem to recall there was a patch note somewhere out of era where you "could no longer have 2 levitate spells on at once". So this double levitate could be classic.