Quote:
Originally Posted by baakss
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FTE messages, raid bosses being immune to lifetaps, epics requiring 46+, etc, etc, etc..
Plenty of non classic changes have been implemented to curb toxicity.
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If by plenty you mean a sprinkling, most to alleviate CSR burden / Player confusion. Sounds like you haven't researched some of the epic requirements either, cause that was classic. There were a few items that did not allow equipping until a certain level even though it wasn't listed. I believe Club of the Ice Ocean was one of them (possibly primals and Narandi's Lance too).
I do agree about the life tap immunity being cheesy now, hasn't aged well since getting out of Kunark. As I understood it this was due to Ivandyr's Hoop exploits. Could have easily added a 6 sec cast time to avoid this. All classes can do the amount of damage of a single click in 6 seconds.
I am in favor of the AoE nerf as this is a better simulation, the amount of consistency of 120+ pulls was not classic. Pathing was horrendous and there is some evidence of code in place to limit some assist calls to keep train sizes lower. I do feel 25 is a bit limiting, I hope they re-evaluate and up it to 40 or 50.