Quote:
Originally Posted by loramin
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When did "being able to solo as untwinked melee character" become our standard of a good server? (That's rhetorical, not picking on you Jimbo.) In the classic EverQuest I remember melees didn't solo, or at least not consistently for experience (they totally soloed for fun and maybe loot, but only soloed for XP if they absolutely couldn't find a group or were killing time while they waited for one).
Maybe in Luclin as more Fungis accrued, mudflation increased the available twink items, the bazaar made buying them easier, AAs led to free mass Aegolism buffs, and things like Paludal Cavern introduced EZ mode for alts ... but in Classic through Velious it felt to me like less than 1% of the server had the resources to twink out a character anywhere close to P99 twink levels. Just about everyone was busy working on their first character (or they worked on alts when their main wasn't close to 60). Of the people who did have twinking resources, most twinked out hybrids and casters. And out of the ones that twinked melees the vast vast majority grouped with those twinked melees.
A warrior soloing for levels in classic was a freak, if they even existed at all. Or at least that's the EQ I remember.
P.S. Ok, now go ahead and tell me your stories of how your server was full of soloing twinked melees in Kunark .... I know this forum, I'm waiting ...
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This is rather the point I was getting at, on blue it is trivial to get a base level of fear that way overpowers what a new player might use on live.
It actually raises a second issue; I'm not sure npc content is tuned correctly, certainly at low level. Even in the most rudimentary gear mobs seem to be easily mitigated. I suggest low level mobs may have an under tuned attack score.