It's not too bad if they only sit on one you aren't actively observing; they can turn over that rogue spawn so you can try respawn quillmane on one of the spots your team actually are watching.
Until recently I was under the impression that you couldn't 'hold a camp' until you had killed at least 1PH (which apparently was an incredibly inflammatory position), and seeing as Quillmane uses a trigger not a ph, I largely shrugged off people trying to claim camp on Quillmanes I was spawning.
I'm not sure how I'd handle it in game now. Although I like to 'argue' on the forum (as I see it as an effective way to to exchange, test and develop ideas), I'm pretty passive and conflict adverse in game. I see eq as competing against the environment and collaborating with players, not vice versa.
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