Quote:
Originally Posted by Zuranthium
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I don't think it's punishing that Merfolk would need to stay underwater until a certain level. That would just be part of playing the game, if you pick the race. If you don't like the idea of playing underwater and being separated from other races until you level up significantly, then you just don't pick that race. This could have been the case with Vah Shir too; it's not bad design because it's restricted to something the player chooses. Race selection can be more than just physical appearance in a game; to me that should be the main point of what you choose actually - getting a different kind of gameplay experience (not just different in starting stats, or attributes like regeneration).
Horizons was originally planned as a very ambitious game with tons of great ideas, and would have moved the MMORPG genre in a very beneficial direction. Unfortunately it got ruined by money-hungry people who just wanted to make a quick profit for their own benefit. It was actually going to have a Merfolk race, with restrictions like I was talking about, but that race and the underwater zones got scrapped altogether. I don't know how the Dragons eventually got implemented in the very sad release version, but that's definitely a tricky thing to do.
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I see where you coming from, but this asymmetric race balance is very hard to achieve. Horizons also had planned Vampire race that could not ever go out during day light. With this perspective each race should have a significant perk, but if you have some races that normal and some with strong downside - they simply not going to be played by majority of players. I mean there are rogue-like game out-there that have this niche choices and some people play those and enjoy their RP, but in the big MMO market it won't work out.
EQ also tried some of this things but they mostly failed:
-Ogre Having Front Stun immunity is ridiculously OP for SKs and Shamans in end game.
-Iksar on other hands cannot wear plate armor in exchange of rather tiny AC bonus
When WoW first started Taurens had +3% hp over total max hp possible. This automatically made them best tank possible in the game. That was bad game design and they removed it.