Quote:
Originally Posted by Zuranthium
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Preventing ports* by level, particularly NPC ports, is not the same as preventing travel by level (although inherently there must be places low level people aren't able to get to). If someone who started in Qeynos wants to play with their friend who is starting Dwarf, then they are going to have to run and meet up - an adventure! This also creates a further layer of community interaction, because low level players are going to need help running through certain areas.
I'm also perfectly fine with the idea of a race that is disconnected from the others, like for example if Vah Shir had to stay on Luclin until level 30 (could be easily explained by their bodies not being able to adapt to Norrath environment until maturity). Everyone knows going in if they pick the race, that's just the gameplay experience they are going to get. If a game ever had a Merfolk race, that would probably be a good way to do it - must stay underwater until you become mature enough to transform your tail into legs. EQ already had something very close to this with Iksar anyway - they were supposed to be extremely difficult to play in the Old World zones, pretty much needing to stay in Kunark unless you'd have enough friends to constantly vendor/bank for you elsewhere.
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Ok I agree on Iksar example - note how it was very hard for them to go outside of Kunark, but it wasn't restricted artificially. Vah Shir NOT being able to leave Luclin at all due to hard level req would have been bad game design.
Your example with Merfolk is interesting one, but maybe too pushing. There was a game that tried something like that. I believe in Horizons you could play dragon, but you had to actually MATURE with time, rather than gaining levels, and it took forever, and game mostly failed. And that was even before WoW success.
Basically between going ALL LORE RPG and ALL EASY MODE gaming, I want to see a game that is something in between. Where RPG side is pushed to the max, but without becoming an artificial burden of gameplay.