Quote:
Originally Posted by Nexii
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A year ago when I called AM a zerg people got mad. At the time we fielded around 60.
Now it's just a meme because we grew and have 100+ at prime time
More people in all guilds are raiding lately. I see more logging in from AG, 50+ in Sleepers the other day. Core/BG is growing. Server population is up.
Only way to fix the bottleneck is more quakes and shorter variance. Rooting the dragons too would tie up guilds longer on top targets.
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Ding ding ding! We have a winner!
I've said this in other places, but the availability of content on a non-instanced MMO like EQ follows a pretty simple formula:
Availability of content = (amount of content * time to complete each piece of content * number of players it takes to complete the content) / (playable hours between content respawn * number of players desiring the content)
The game developers can control how scarce the content is by manipulating any of the above. Making more content makes the content less scarce. Making the content take longer or take more players to complete also makes it less scarce. Reducing the respawn time of the content or reducing the number of players on a server (by adding more servers) also makes the content less scarce.
Ironically, the people complaining about Aftermath having a huge zerg would only see even LESS content if Aftermath was broken up into multiple guilds. If Aftermath brings 100+ people to content that can be done with 30, that's 70 people that would otherwise be killing some other piece of content if they were in a different guild. The fact that they're all in one guild and limited to one target at a time gives you a fighting chance on targets that would otherwise be getting downed by those 70 extra people.
Is your guild too small to compete? Form an alliance with another guild(s) maybe?