Quote:
Originally Posted by bluntfang
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didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?
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If a game allows a wide range of class customization and everyone plays the same for each class, then there is a separate design problem going on. WoW allows every character to have all of their skills active simultaneously, doesn't it? I didn't play that game extensively (cause it sucks), but definitely remember the endless skill bars.
Guild Wars 1 has the best combat system and character customization of any MMO ever, and there were many builds for each class that saw high level play. If EQ had a similar system, you would definitely see at least 4 different kinds of Clerics being played on raids.