Quote:
Originally Posted by Kika Maslyaka
[You must be logged in to view images. Log in or Register.]
|
So the question is, was Thott wrong, or just over-simplifying? His point was that what has become known as grinding in MMOGs would burn out most players, but I don't think that has proven true (at least for the P99 fringe). In fact grinding is/was arguably the most compelling part of the EQ experience- grinding exp, faction, plat, LDON tokens, keys, AAs, etc. all became basic tropes of EQ and probably the most compelling part of what kept people coming back.
In my perspective, once things became LESS grindy, the game lost it's flair and became pretty blah. PoK books, easy leveling (Palud Cav), mercs, bazaar, /melody, etc. all made the game "easier" and required less repetition, grinding, etc. which made me more inclined to try something else. It sounds odd, but for me at least true.
Or perhaps Thott was right and most of the (normal) players were turned off by grinding exp or whatever and went for greener (WOW) pastures, and P99 is all that's left of the deviants who actually like repetitive content?