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Old 02-05-2019, 10:54 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
Interestingly enough it tried to be the answer to a lot of peoples' complaints about EQ at the time.

1. Teleports - As much as the druids and wizards loved their port exclusivity, the EQ population as a whole hated it.

2. Bazaar - Yep EC was kind of it's own community thing, but players constantly complained they wasted too much time there they could be playing.

3. Difficulty leveling up? Yeah the zones there were super-easy. When live came out the chances of soloing xp mobs for most players was pretty slim. On Luclin I soloed a rogue into his 40's in my spare time. Not sure he ever grouped. Totally impossible before Luclin without massive twinking.

I actually had no problem with the cats (that rogue was a Vah Shir), but yeah, the whole fiction of Luclin always felt a little forced.

The reality is it was an attempt to solve a lot of the most commonly complained about issues with EQ. The solutions, however, did make EQ feel a lot less like EQ.
The issue with developers listening to the players who complain the loudest, the complaints never stop as part of life is defined by complaints. What happens is the cavity gets larger and deeper.

Part of what you lose is unique experiences, as the players themselves will complain and shape games to be the same.

The battlefield 1942 'Battle of Britain' map was a one sided deal, the German players could win every match unless they were complete retards. However, once in a awhile, a team on the British side would be competent enough to pull a win. It was a big woot because all of the odds were stacked against them.

In chasing BF to be everything for everyone it has essentially become COD with tanks.
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