Quote:
Originally Posted by Zuranthium
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Where did Luclin take EQ that it needed to go? Just AA's were there as other progression if that's what you mean, which equates to lots of exp grinding. Those were too much of an unnecessary timesink and they don't truly make characters more unique, which is something EQ really needs. EQ also needs more things that require actual player skill (this is the best form of progression).
Instead of every cleric being the same as every other cleric, assuming equal gear and amount of exp grinded, it would be far more interesting if there were various ways to specialize them and if each of those specializations required different individual player ability to perform well. For example - "spike" healing clerics, "pressure" healing clerics, and ditto for protection-based clerics instead of healing (a mechanic EQ doesn't really have at all; everything in the game is just long-duration buffs or heals, specifically a Complete Heal chain when it comes to raiding).
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didn't wow do this and all that really came out of it was preferred min/max builds and everyone followed those builds?