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Originally Posted by Darwoth
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reasons server blows thus far
1> resist system is completely fucked, druid dots resisting multiple times in a row against light blue mobs and even con players. (supposed to be extreme low resistance rate) full resists on nukes occur approximately 10% of the time.
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Tarwine admitted that resists aren't even close to perfect and it's a main priority to fix em. However, as a max level monk, while most people are over 20 levels below me, root/snare/mez lands quite a bit @ 60-70 mr. So, middleish resist score, at least 20 level advantage, and spells land on me constantly. Casters just want OP mode usually.
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2> many spells removed (at least sow was added after i initially noticed it was gone) or changed, just discovered invis lasts 30 seconds. so you get to aggro the entire zone while looking for a fight and when you find one dirtnap when then mobs catch up. or things like snare/root lasting about 3 ticks before breaking making them essentially worthless. also stuff that will probably be fixed but is annoying to deal with atm such as no reagant vendors or mob drops for spells that require them.
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The invis alterations are fine. How about not being a bumbling idiot and walking around mobs if you don't want aggro? The middle of this complaint is back to resists, which was addressed above. There's reagent vendors for gems etc, skeletons drop bone chips, etc... I think you're wrong!
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3> none of the staple pvp items/consumeables are in game.
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Like... what? Pumice is for sale, and drops from enemy guards. Some other clickies and such are purchasable through pvp points.
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4> low population and the majority of the existing population only log on in groups.
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It's a brand new pvp server with over 70 unique players. There's 9 zones. Almost everyone is still leveling in the same 3 zones. "People form groups" is not a valid complaint on any EQ pvp server.
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5> the fact that the server is custom and not remotely eq, most folks want to play eq when playing on an eq emulator
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It's completely EQ, except quests/items/nameds etc are different so it's fresh and gives players a chance to gain advantages by discovering shit for the first time. This is a huge advantage that any classic EQ PVP server can never have.
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6> a decent portion of the servers small population are using at a minimum showeq or whatever the 10 years modern equivalent is.
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Yeah, whatever, this will happen on any EQ Emu, especially PVP. People are starting to get banned. It's way too easy to cheat on EQ, you will always be playing with and against cheaters. Man up.
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7> old bugs still persist in terms of circle ghosting, standing with a foot in a puddle of water blocks spells and a few others i noticed and forgot.
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So... do you want EQ mechanics or not? You seem confused.
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8> gay shit probably related to the new client like not being able to refresh your buff stack without it filling up empty spaces forcing you to redo the entire thing every 20 minutes.
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This is on essentially every EQEmu server. I'm starting to think you don't actually play the game and instead just whine on forums all day.