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Old 02-02-2019, 05:49 PM
Throndor Throndor is offline
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Join Date: Nov 2014
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
No i see what he is saying. Eq doesnt have a 'delay' so to speak when moving or attacking. Daoc and AC felt slower and almost felt turn based since you could physically see and feel the 'refresh'

Everquest has the same 'tick' type system but its harder to notice because its sped up a bit. Ive seen people manipulate the tick in eq by being able to walk passed kos mobs if they did it at the end of the tick before it starts over.

Yeah if you ever watched me playing my wizard, quadding, looting, running back to my safe medding spot, is all done sitting for a half second every 6 seconds while keeping a mental count so that im getting meditation the entire time im moving around, cleaning up corpses etc.

On p99 wiz quad nukes are 4.5sec. If u time it just right, you have a split-second after a tick of mana to stand and start casting, and then instantly after you have a split-second to sit to capture the tick, and with sow, a 5 second run + sit (repeat) allows you quad perfectly on standard runspeed mobs that are snared without ever missing a med-tick. If it wasnt for this "advanced user tactic" i wouldnt even snare my quads, because you can technically quad standard runspeed mobs without snaring them since max spellcasting range takes 5.5-6 seconds for mobs to reach you against a 4.5s cast time. Takes about 12 seconds mental count to get to max range again with sow on an unsnared quad.

After theyre all dead you run-med to each corpse, capturing the med-tick, and when theyre stacked, loot 1, sit, loot 2, sit etc and capture all med ticks there too.

Wizard was first toon back on solusek ro, before i went pro with chanter when the TLPs started rolling out come Fippy.
Last edited by Throndor; 02-02-2019 at 05:55 PM..