The problem is everyone knows which zones are best risk-reward because we've had 20 years to figure that out. There's no good answer to this. My solution would be a handful of random zones having ZEM modifiers which change every patch to incentivize players trying new places. Thats probably never going to happen.
The most realistic thing which could maybe help would be the implementation of the surefall glade port which is coming in the future.
Lots of people say "well just make a group and travel to a new place!" but that works for maybe two hours max before you start losing players and have no way to replace them since nobody is lfg at zoneline. Also other services (porting, rez) tend to be unavailable.
|