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Old 01-31-2019, 05:19 AM
White_knight White_knight is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Except wis/int are dependent on numerous factors and stamina is not. If you experience lag or go linkdead, all that mana means nothing. If you get blinded, bash stunned or push interrupted, same difference. If you're hauling ass to the zoneline as a paladin, the only spell you'll have time to stop and cast is divine aura which costs all of 10 mana. For a shadow knight, the obvious choice is to feign death which is 60 mana.

In terms of min/max, there are more returns from int/wis than sta, but those returns mean nothing if you're dead. Also, if you have C2 than your mana bar isn't going to be empty really ever. With multiple FT items on at all times, the argument starts falling apart as well.

Admittedly, there have been times when I wished I put more, if not all points into int/wis, but there have also been times when I've survived with less than 60hp to spare.

Threads like these are proof that another BotB needs to occur at some point, not that pvp is a good indicator of pve skill. But the knights who win probably will be ones who put all of their starting points into agility, charisma, or dexterity but have a crown of narandi, deepwater bp, flowers, etc.
The consensus on red99 is all int/wisdom for Knights.

When you talking about the sort of gear you want for FT then you're stamina and strength should be almost be near the 200 mark, or close too it. Unless you're running around with N crown and bronze Armor which is possible.

What you fail to mention in your post is how many times you have died when 1 heal, or 1 more life tap could have saved you, or you were forced to zone/FD because the addition Lifetap heal could have turned the fight in your favour. I would wager that the 80 extra hp ( which you will cap naturally with gear and lose the value of it) has worked out far less in your favour than if you had an extra lifetap or heal.

I knight generally either BURNS his mana to save a fight, or floats in to keep agro ( FoL/DC), having an extra 200+ mana give or take you haven't maxed INT/WIS is when it falls in favour for those burn times - also for SKs fearkiting, 80HP isn't worth squadliy doodle compared to the 200 potential mana.

Also if you have your INT/WIS near cap you can adjust your gear to suit your other stats.


A smart knight goes all int/wisdom ( give or take the 5 agi thing, but if you twinking that wont matter really)
Last edited by White_knight; 01-31-2019 at 05:23 AM..