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Old 01-30-2019, 11:54 PM
Ennewi Ennewi is offline
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Join Date: Feb 2013
Posts: 2,510
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Quote:
Originally Posted by kaluppo [You must be logged in to view images. Log in or Register.]
This does not work a lot of the time. It's like socialism. It might look good on paper but try it out and you end up with a disaster. All it takes is the tank or healer to say "Sorry guys but I have to run" and the parties over. They will all say at the beginning they got a few hours to play but it never fails that 30 minutes into the grind someone has wife aggro or work just called or they go LD and never return.

If you are in KC and the tank leaves you /ooc hands group looking for replacement tank.

You are in Kedge and the tank leaves then everyone has to leave and make the long journey back to KC where they might find a group or have a shot at getting a tank replacement.
Guild groups are the exception. Even if one or two players need to leave early, reps are easy to come by. People have no reservations about joining a guild group in progress, even if they're practically strangers and all the way out in the sticks.

For PUGs, it's easy enough to convince those who are lfg in KC to form up and leg it over to Chardok. Just depends if there are enough of the right classes at first. A healer and tank should be enough to attract others into joining via ooc.

But it's like any ism/system on paper; no one version is going to prove terribly effective with any great consistency unless it includes elements of the others. They're lopsided and often inadequate without different types, similar to classes in EQ.

So join a solid guild that groups regularly but don't depend on them for exp. Use the forums to start having regular groups in the underappreciated zones. Or just be more active in recruiting others, using /who all. It can be tedious, but it's better than semi-afking at the zoneline waiting for more of the same xp grind.

Dalnir has a great atmosphere to it and it's quite safe once you break in the spawns. Just have a puller who knows what they are doing. Same could be said for Kaesora once the group gets past the overlap of spiders and undead. Bind melee outside and the CR time isn't any greater than the usual dungeons. Warrens is also well worth the port over, just be prepared for lots of adds. And again, get bound right outside.
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Last edited by Ennewi; 01-31-2019 at 12:04 AM..