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Old 01-30-2019, 05:18 PM
Jaleth Jaleth is offline
Sarnak

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Join Date: Apr 2011
Location: Hither . . . sometimes yon
Posts: 305
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Luclin hinted to the end of eq with its quality of life "improvements" beginning to emerge. Planes of Power sealed the deal tho.


Big cons of luclin:
-took me out of a tolkein style fantasy land and into SPACE! (Wait, come again?)
-introduced CATMAN! Uh from SPACE! (Is this still the same game?)
-teleporting begins with spires (and one step closer to teleport books)
-bazaar. While i agree convenient as hell, destroyed the player interaction bartering which was a big part of the game.
-new models and animations were ALL terrible! Someone in this thread said they "weren't all bad" yes I'm sorry they were. Spell casting, sitting, standing, swinging weapons and even just running looked strange and clunky.
-luclin ushered the start of making old content obsolete. Classic-velious had balance and luclin started to ruin that. An example is paludal caverns destroying any other previous leveling zone 1-24.

Pros of luclin:
-shared bank begins i think?
-beastlords
-ssra temple was kinda fun?
-alternate advancement making classes like the Ranger finally complete.
Well character models appearance is always going to be subjective. The animations were horrible, but I liked my human paladin in armor, not having it "painted" on looking like the Tin man from Wizard of Oz.

Ssra temple was either you loved it or hated, hardly an in-between.

Rangers didn't become complete, the became OP'd (Endless Quiver and True Shot), they could solo reds all day. . .

Well OK maybe I'm going to PoP on that last part.
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin
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