Quote:
Originally Posted by Balimon
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Thank you! The argument for an extra 60 hp at level 60 never made sense to me anyway.
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It's the same idiots that argue putting all points in to stm on Knights is the way foward.
Yah...that extra 80hp (aka less that 1 hit at 60 vrs general mobs) is going to help over the extra 200+ mana.
3880hp, 2300 mana knight vrs 3800hp, 2500 mana who you think got more wiggleroom?
Hint:
The one extra:
Increase Hitpoints v2 by 175 per tick x4 times (Paladin)
Decrease Hitpoints by 332 (L49) to 338 (L50) (Shadowknight)
Edit: Factor in that STR and STM are the easiest stats to get over or close to the 200 mark without buffs for knights too