We've been wanting to implement something like this for a while, but have run into a number of issues. Getting the collisions to behave has been a pain in the butt. We THINK we've found a workable implementation, but it comes at a cost which is movement speed. Our biggest issue is the speed that we can zoom across the map, which is great for being able to navigate quickly, means that we fly right through the mesh collider of the map. You can fix this in a couple ways. One, you can make the user/player collider bigger. That isn't feasible since there are so many tight tunnels. The only other option we can come up with is slowing the camera down so we don't shoot past the collisions between frames. We are working on it, and like I said, we THINK we've found a workable solution. Doing some testing now
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