We've been working hard on the project. Almost every zone has been cleaned up. The Hole, The Warrens, Paineel, and Plane of Mischief, while still available to explore, still need to be cleaned up.
Note! We've run into a few technical glitches here and there with Unity. Seems like Unity has been acting persnickety at times and dropping textures and/or making the colors appear a little off. There was even an extreme case where Unity removed all textures from a zone map for some reason. If you notice anything goofy like this, please report it here.
Even though this is just a map project, we've been toying with the idea of being able to toggle atmospheric effects just for fun. Zones like Kithicor Forest and Misty Thicket look odd without the fog and green tone. It might be neat to be able to toggle these effects. Again, just for fun
[You must be logged in to view images. Log in or Register.].
Right now, we are at the point where we are trying to determine what we should add to the project. We've toyed with ideas of floating information cards at notable locations, zone music, etc., but all of these things drastically increase the size of each zone. Even though each zone is its own application, they are web applications and making the download/load time too long for each one can be cumbersome. In one respect, we are incredibly satisfied with being able to simply fly around an empty zone to explore. If the project must remain that simple due to size constraints, so be it. However, if we can, we'd love to add bells and whistles here and there to make flying around the zones a bit more fun and informative.
Objects! Adding objects to the zones is still on our to-do list. As I've mentioned before, many of the zones are pretty bare. Indeed, flying around East Commonlands without any trees in it is rather odd. Due to the amount of time it takes to add items, for now we are only going to give priority to certain objects. For example, adding the druid rings to West Commonlands is more important than adding a bookcase to an out of the way room in some building in Freeport.
Have any suggestions? We'd love to hear them! We've been having a blast with this project and it is pretty neat to see how these zones are put together.