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Old 01-29-2019, 03:43 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
Paragon, stackable mind candy, single target dps boost buff 6min +100atk buff boosting a rogues dps substantially - think you could keep it rotated on 2 rogues too esp since it stacked with avatar.

Beastlords lacked on dps directly but a well played one was good on raids. Having a handful of Beastlords helped CH chains/casters nuke more esp. If you MGBed Paragon every one after the other.

People never factored in the amount of surplus dps beastlords bought to raids with their tool kit. Only looked at dps charts, and went meh.

Beastlords could let 2-3 extra chs per cleric, 2-3 extra nukes per casters 2-3 extra necro pumps to clerics before everyone goes OOM.
Random buffs are not what a "Beastlord" should be doing. This is just a pile of stats, it's not good design. The class didn't bring any new mechanic to the game that made them necessary for a specific function; you never needed a Beastlord to do anything in the same way that other defining abilities allowed classes to bring something unique to the game world. They were just an overpowered class for leveling up that only remained relevant in the endgame because of unthematic buffs.

As I said, I like the base concept of a class that can be DPS through an equal combination of their own damage + pet, but that really should be something Rangers can do in the first place; a "Beastlord" should just be one way you can spec the Ranger class. They didn't even implement that part of it correctly though, instead the class had a super powerful pet (encroaching on what Mages should be the premiere class at), then gave them Shaman spells to have a full set of "hybrid" abilities since the base idea of the class was too narrow by itself, and then they threw on the extra buff crap to make them relevant for raids, which made them even more OP for non-raid kind of play.
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