The landmass/ocean islands between classic - velious was enough to support a very large population but a good portion of zones are wastelands. A couple dungeons tossed in.
This was the rage back then, every expansion had to be bigger and better but they all lacked the cohesion the original game had. If any models or zone layouts were familiar then it was a "Copy Pasted" expansion. You can see them failing during this time as other MMO's, perhaps lacking the RPG, were coming out.
Spread legged, uninspired, goofy looking, retardedly animated models for the sole purpose of riding a game breaking mount that was equally retarded. No charm in them, no butt scratchin
Long gone were the days of medding with your spellbook open, a granite stone fantasy UI. Less RPG and more VIDYA GAME OMG.. RAIDZ, all aboot mah RAIDZ.
Strip out RPG aspects that made the world interesting in search of the perfect raidz game.
Note: original-velious lacked visual cohesion, couldn't because of emerging graphics tech and the fear of copy pasta. Imo kunark and velious giants should look like Rath Mtn giants, Kael giants having armor graphics.
Hard pass on anything post velious.. even then Kunark and Velious are questionable. For sure not up to par with the original.
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