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Old 01-29-2019, 08:08 AM
Korrano Korrano is offline
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Join Date: Jan 2019
Location: Vermont
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Luclin hinted to the end of eq with its quality of life "improvements" beginning to emerge. Planes of Power sealed the deal tho.


Big cons of luclin:
-took me out of a tolkein style fantasy land and into SPACE! (Wait, come again?)
-introduced CATMAN! Uh from SPACE! (Is this still the same game?)
-teleporting begins with spires (and one step closer to teleport books)
-bazaar. While i agree convenient as hell, destroyed the player interaction bartering which was a big part of the game.
-new models and animations were ALL terrible! Someone in this thread said they "weren't all bad" yes I'm sorry they were. Spell casting, sitting, standing, swinging weapons and even just running looked strange and clunky.
-luclin ushered the start of making old content obsolete. Classic-velious had balance and luclin started to ruin that. An example is paludal caverns destroying any other previous leveling zone 1-24.

Pros of luclin:
-shared bank begins i think?
-beastlords
-ssra temple was kinda fun?
-alternate advancement making classes like the Ranger finally complete.

Bazaar made some interesting stuff beside the killing the whole immersive trading in EC, but yeah that could begone. They shouldn't have even added spires it just made wizards and droods a bit obsolete, that being said. Looking at some of the old zones and how popular the game was back at the time, I think they were trying to alleviate the crowded zones with more newer zones that can compete to stop the clutter but given how nice some of the zones were an how Brutal the other zones were in comparison was just very rough.

I felt like the newest addition to content they pushed it made it a bit easier to maintain mana and other stuff as well with a whole new slew of twink gear and such.