Quote:
Originally Posted by Para99
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In my experience a pet being spam sat will do the same DPS as a pet not being told to sit at all. Telling pet to guard where it's fighting + spamming pet back off will keep a pet from swinging except when it gets hit.
Pet sit is easy to test even without a parse - give a pet a torch and haste, tell pet to attack and stun lock the mob it's fighting while spamming sit. You'll see pet melee text even while it's sitting.
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You can do guard and back off instead. Though yeah, unless your pet is hasted or the mob is slowed or both, it won't really affect DPS much at all because every time the enemy takes a swing, your pet will automatically start fighting back and fire off the melee attacks he has off cooldown before you can possibly get a back off in. If your pet is attacking faster than the enemy though, back offs will lower his DPS because he will only get a melee round when the enemy swings at him instead of every time he has his attacks ready. Though its not probably too common that you would slow an enemy or haste your pet and NOT want your pet to be doing max do I think.
I'm fairly doubtful pet sit changes its chance to be hit. But it's not something I've tested.
What pet sit is truly good for is interrupting spells your pet is casting that you don't want him to get off. Like if you've slowed something and your pet starts casting a dispel, hitting a sit hotkey twice and then the attack hotkey will avoid losing much damage but interrupt your pet from dispelling. Or sometimes you'll have a pet charmed who is low enough level compared to what you're killing that his spells never stick anyway but his melee still does damage, so you just keep using sit to cancel his time-wasting spellcasts.
The 'let two mobs of the same level beat each other down and do what you can with dots/nukes/back off (I prefer languid pace except at really low levels) so they both are low hp at the same time to finish them off' method is great, but not ideal for exp imo once you're in the 40s or especially 49+. With PE and the right level mobs you can aggro 3-5 at a time and root them all near each other and charm one at a time and it'll get beat down soon fast from all the other mobs near it, finish it off yourself, repeat. You kill 4-5 mobs in the time you'd kill 2 normally. It's especially great in HS north at 51+ cause there are plenty of things to TOT to keep your mana up through this but few spellcasters to break roots or stop to nuke you when the other mobs keep charging towards you initially to get ae mezzed before you cast your roots, etc.